Feb 14, 2007, 07:32 AM // 07:32
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#21
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by Mekkakat
and i dont care about what you say
i dont care what you all say
shut up about it and stop being a little kid.
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hmmm your the one droping down to those levels in a forum discussion.
With game mechanics people dont just accept "I saw it happen" on something that can change the game quite a bit people like to know for a fact if its true or not. This isnt a personal attack on you so please dont take it that way. The point of such a discussion is to try and get to the bottom of such rumours. When there have been other similar rumours that have been proven false you can understand why people now want proof before they accept something.
As for the build I have ran a beastmaster since I started playing. Thats an ok base to build individual builds from. You seem to be inbetween 2 builds (especially if you take it into pvp as you say you do). Pretty much everything works in pve so in that respect its fine. For pvp I would take a different elite such as enraged lunge, if im going for dmg. You can always try the caster hate route with pounce + mauling then poisonous and maiming to cover. Never found that build to be very successful but it will work in RA/AB.
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Feb 14, 2007, 07:37 AM // 07:37
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#22
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Whiner
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i have two post in this forum area (ranger/campfire), the other build is an enraged lunge build like you said for pvp. i've got my finger on Print Screen from now on cause a guy in one of the guilds in my alliance says he thinks he saw it too now during an RA match, some guys spider bit him and he was poisoned, and his damage counter didnt have any "poison move". im not "spreading rumors", all i said was i thought i saw it, i thought that was cool. you're all making such a huge deal out of something that isnt even the main post. yet agian, people make these forums a flame war because everyone here is all of a sudden a pro, and a critic. guru has been such a terrible place to post in the last few months its not even funny.
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Feb 14, 2007, 07:58 AM // 07:58
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#23
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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This isnt a meant to be a flame and so I apologise if it appears that way. You made a statement in your original post that others disagree with. We have simply replied saying we have doubts with what your saying. No one here is trying to make posting here an ordeal or flame you, if you post something you have to be willing to accept that others may not agree with what you say and as such they can post stating that.
The problem is that a few people have apparantly seen it (quite a few of these are conveniently friends of others who have seen it) with no proof of it and its similar to other rumours that have been proven wrong before. If you get some proof of it im sure people will then believe you (after the whole is it a fake threads of course!) but until then you will have a hard time winning people over.
Again this isnt anything personal or a reply in anger etc. The whole point of starting a thread is that others can reply with their views. It was you who included that statement in your original post, if you dont want things like that discussed its best not to include them.
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Feb 14, 2007, 08:31 AM // 08:31
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#24
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Forge Runner
Join Date: Jul 2006
Profession: R/
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It's good to find someone new become enthousiastic abot pets.
Quote:
Originally Posted by Mekkakat
i saw it too. now unless something crazy happend where they magically became poisoned, fine, but i didnt have a poison move
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There are skills that poison self and there are skills that transfer conditions and then there the delay in execution of petskills. You saw a foe becoming poisoned, nothing more, and untill we see that skill pop up in the skill monitor there is no certainty that it was somthing the pet did by itself.
A single skill to bring the pet, heal it and resurrect it would be a bit on the uber-powerfull side. You pay for the extra weapon with using two skill-slots. Petskills cost little energy, have good damage/effect and low recharge times. The biggest downside to pets is the lack of control, and that might change.
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Feb 14, 2007, 10:13 AM // 10:13
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#25
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Whiner
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im thinking something like say
"Beastmaster"
energy cost 10
cast time 2
recharge 10
Heal your animal compainion for 10..72 health, and revive fallen companions with (fixed at) 25% health. Having this skill on your skill bar will allow you to have your pet with you at all times.
meaning, its just comfort animal a tad bit weaker, and while after using charm animal for the first time, this will hold the pet in your skill slot. idk, doesn't seem that overpowered seeing as you still need a good self heal, attacks, and probably buffs/stances.
also, great find, i was trying to see if there was any new developments earlier, so thank you for that post.
and finally, to put it to rest, yes, i was annoyed with yet another person telling me what and not what to post yet again on guru, but only because it seems like every post someone makes, someone acts as though they know better, and whether or not they do, they say it in a very rude mannor. maybe i was over-defensive, and for that i'm sorry. again, i saw the guy's bar turn green out of no where. we had a zb monk, me (with my enraged lunge build, not my poison set), a spirit rit, and an axe tank. the other team didnt have rangers, had a necro, monk, dragon slash tank, and a dervish. now unless one of them had a poison move, or the necro had self poison/disease moves like flesh, no one in this 4v4 had any way of even having a poison move, which is what led me to believe that that was what it could be. all i said in the op was that i thought it was cool, and i would think it'd be nice if all pets could have special abilities, which is what this op was about, what type of special abilities should pets have. one skill for keep up/rez/heal? a mini skill bar just for them? a control bar for them? that sort of thing. so again, no hard feelings, its been a hard week for me ;p
edit:meant to say enraged lunge lol
Last edited by Mekkakat; Feb 14, 2007 at 06:52 PM // 18:52..
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Feb 14, 2007, 02:32 PM // 14:32
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#26
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Forge Runner
Join Date: Jul 2006
Profession: R/
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I would be a lot happier if we just had a way to have our pets retreat on command (for instance under the charm skill). Controls like those of heroes would be fantastic, even if it were just the different modes (fight, guard, avoid).
But it must not become overpowered, and stay workable from the user-interface and that might become more difficult when heroes have pets.
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Feb 14, 2007, 03:42 PM // 15:42
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#27
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I think Penguin-Boy and Mr. Blue Avatar just need to agree to disagree.
As for the Charm Animal thing...I would like to see an elite version of this. Perhaps something like "Beastmaster's Bond" - "Charm target animal. If you have a pet, your pet is healed for 50...150 health and loses one condition and one hex. If your pet is dead and in range it is resurrected with 10...60% health" - 15 energy, 1 second cast, 5 second recharge. That would be pretty sweet...being able to amalgamate Charm and Comfort animal into one elite skill.
That's what my ranger is hoping for in Chapter 4.
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Feb 14, 2007, 03:48 PM // 15:48
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#28
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Mekkakat
its been noted like a million times, people seeing it first hand, and i saw it too. now unless something crazy happend where they magically became poisoned, fine, but i didnt have a poison move, and none of my team did either, because i selected the team and moves. the guys was poisoned for around 10 seconds, and happend around a minute into my pet attacking. so idk, maybe it was a fluke, maybe not. its not like a skill came up and was like "PLAGUE BITE" , the guy just suddenly became poisoned... or diseased.. green effect, w/e.
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[skill]Chilblains[/skill]
not to mention all the skills that cause disease, which can be spread between anybody. this same kind of discussion came up about the black widow, with several ppl claiming they say them poison an enemy. proven untrue then, and until we see something to prove otherwise, no one is going to believe this either. its not a personal attack on you, just the desire of the community to make sure that potential misinformation isnt spread. the reason rumors spread (spider causing poison, blessings affecting drops, FoW key-less chests dropping gold crystallines, and countless others) is cause they hear it in game or read it here.
as for the build, basic BM build, but it works. just never liked the BM builds because you dont have full control over your pet. you are forced to deal with their delayed reactions and inability to quickly change targets. if they change the pet mechanics then the BM builds gets much better.
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Feb 14, 2007, 03:49 PM // 15:49
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#29
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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A-net said something about making Pet Controls on the last Dev Update.
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Feb 14, 2007, 05:10 PM // 17:10
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#30
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Forge Runner
Join Date: Nov 2005
Profession: R/
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The arguement that a pet has the ability to inflict poison randomly in incredibly rare instances is like saying that a sword attack will cause deep wound every once in a trillion attacks. Theoretically it's technically possible since no one truly knows the game mechanics save the designers who actually constructed it, but considering how rare the occurence, how unreliable the evidence, and how unlikely that this actually is, there's not much point in making this argument unless you have rock hard evidence.
Quite frankly, it's a hell of a lot more likely that there was a flaw in perception than this actually being true.
Personally, I think this rumor was started from a combination of flawed perception and wishful thinking, but if I ever get poisoned by a rat, I'll be sure to let you know.
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Feb 14, 2007, 06:43 PM // 18:43
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#31
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Whiner
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i love the idea for that elite Celestial. that's really all i'd want for my bm sets. one reason why i love bm now, is because when i dont feel like thumping, or intterupting for my guild/ha, i can stand on a cliff in the etnarian keys, shoot a guy with and arrow, and watch my pet run around killing people in ab while im so far from danger. last night i tested attacking someone from a hill, then hiding to see how long the pet would fight him.. he stayed till the guy died (enraged lunge build) and came back after, never touched except once by an AoE attack. if there was some sort of "come back" or "sickem" control bar, that would create a whole new world for this underused attrib line lol. ot's cry is kinda lame, especially in ab where thumpers pets go crazy and people start to freak out hahaha.
edit: i keep saying "feral lunge build", its an "enraged lunge build"... sorry, i JUST started using bm. i used to thump for my ha/gvg team, back then i only had like 4 bm skills lol
Last edited by Mekkakat; Feb 14, 2007 at 06:51 PM // 18:51..
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Feb 14, 2007, 08:43 PM // 20:43
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#33
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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When I was in the middle of a battle, my pet bear stood up and said, "Only you can prevent forest fires!" I was so stunned I forgot to screenie it.
I like running enraged lunge on my pet as the elite. Not a fan of Heal as One in pve as healers will take care of your pet and they get no dp anyway.
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Feb 14, 2007, 08:50 PM // 20:50
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#34
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Whiner
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..pets do get dp bro
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Feb 14, 2007, 09:21 PM // 21:21
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#35
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by Mekkakat
..pets do get dp bro
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Let me nip this in the bud. They do in pvp, but not in pve.
Look here: http://www.guildwarsguru.com/forum/s...ad.php?t=89491
less misinformation ftw
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Feb 14, 2007, 09:26 PM // 21:26
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#36
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Whiner
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geeze dude, you're pretty rude, and sorry? i didnt see that you said pve, just like you obviously didnt see the previous post talking about how i was probably wrong about the plague bite. i know that pets dont get dp in pve yet, just a mistake in reading your post. try not being such a jerk when you post, no one likes a sarcastic know it all.
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Feb 14, 2007, 10:45 PM // 22:45
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#37
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Mekkakat
geeze dude, you're pretty rude, and sorry? i didnt see that you said pve, just like you obviously didnt see the previous post talking about how i was probably wrong about the plague bite. i know that pets dont get dp in pve yet, just a mistake in reading your post. try not being such a jerk when you post, no one likes a sarcastic know it all.
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Since this IS the PVE ranger forum, its safe to assume everyone is talking about PVE even IF they claim to be talking about pvp. Oh, and DUDE! chill out on telling everyone else to quit attacking you it's like telling your big brother when you are 5 to quit hitting you... (besides you are clearly taking the information others are correcting your not 100% correct statements with as an attack, which it isnt...its just a correction). The whole advantage of guru over 'those other guys' is that there is a desire as a community to spread less misinformation/rumor and try to keep to the facts.
Last edited by lennymon; Feb 14, 2007 at 10:47 PM // 22:47..
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Feb 15, 2007, 12:39 AM // 00:39
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#38
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Forge Runner
Join Date: Jul 2006
Profession: R/
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I like to have some bow added into my beastmasters, and even without many attacks, it's still damage and utility. With (major) runes three attrib lines can be brought up to
Expertise 13 (but 9 would suffice often)
Beastmastery 13
Marksmanship 12
Skills for general PvE are along the lines of:
Charm and Comfort
Call of Protection and Call of Haste/Predatory Bond/Symbiotic Bond
Enraged Lunge and Predators Pounce
Read the Wind and Distracting Shot.
I am currently training pets for my ranger and monk heroes, I though it would be fun to have a small big party. With multiple pets, only one player/hero needs to bring Revive alongside Charm as the monk heroes are more then adequate at healing the pets.
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